Explore how a team of Columbian women represented their country with artwork at the Burning Man festival for the first time—and why Unreal Engine and Twinmotion were key in designing the fungi-themed installation.
When South Korea wanted to provide its citizens with access to the country’s exported cultural artifacts, it conceived the Digital Homecoming Project—a plan to digitize cultural assets and bring them into interactive scenes powered by Unreal Engine.
With the integration of MetaHuman into Unreal Editor for Fortnite (UEFN), creators and developers now have powerful and intuitive tools to bring high-fidelity human characters into their Fortnite islands.
Find out how a partnership between Oakland University, the College for Creative Studies, and a coalition of industry players led to the creation of a new initiative that introduces students to cutting-edge AR technology.
Moshe Safdie's original vision for Habitat 67 has been recreated virtually, so anyone can explore one of the most important buildings of the 20th century in a new sample project. Find out how Neoscape, Epic, Safdie Architects, and others did it today.
In our first Unreal Developer Roundtable, we invited three former devs who worked in the AAA space (David Gaider, James Tinsdale, and Alex Dracott) and talked about how they branched out to form their own indie studios.
In our first Unreal Developer Roundtable, we invited three former devs who worked in the AAA space (David Gaider, James Tinsdale, and Alex Dracott) and talked about how they branched out to form their own indie studios.
To conserve the legacy of Sisi, 19th-century Empress of Austria and Queen of Hungary, digital art service Artzenal has recreated sections of the Empress’s private collection—along with her palace chambers in Vienna as they would have looked during her lifetime—in breathtaking detail.
Aerospace giant Safran requires immersive and effective training and design tools for its nearly 80,000 employees globally. With VR-based solutions developed by SkyReal on Unreal Engine, the group is seeing not only cost savings and efficiencies, but also better design processes.
The virtual and physical worlds are colliding, and forward-thinking brands are setting up shop in the metaverse. Find out how an ecosystem of real-time tools is transforming the way Timberland connects with consumers, opening the door to digital fashion.
The Astronauts Creative Director and Co-Founder at Adrian Chmielarz discusses the development process behind Witchfire, the studio’s upcoming first-person roguelite powered by Unreal Engine, and speaks about its gameplay, music, mechanics, and more.
Epic Games and Autodesk join forces to promote open and connected workflows between their tools. Initially targeting the AEC industry, Autodesk intends to make Twinmotion for Revit available to all Revit customers as part of an upcoming release.
By replacing their existing user research process with a VR-based one, SUBARU has reduced costs and time in design development. But more than this, they’ve discovered a way to understand user preferences far more accurately than possible using conventional methods.
Tasked with visualizing a new music venue set to rival Madison Square Garden, Soluis created a virtual version of the arena in Unreal Engine to generate animation sequences for promotional videos. Find out how this approach made for a more flexible, collaborative process.
Want to start using Unreal Engine 5 for your archviz projects? Watch the replay of our recent webinar and find out how features like the updated Architecture Project Template and Lumen make it easier to get started and raise the bar for visual fidelity.
Want to start using Unreal Engine 5 for your archviz projects? Watch the replay of our recent webinar and find out how features like the updated Architecture Project Template and Lumen make it easier to get started and raise the bar for visual fidelity.
3D Artist Lorenzo Drago walks us through how he created the viral digital recreation of Etchū-Daimon Station and shares how he handled creating the day/night scene, camera motion, and animation.
3D Artist Lorenzo Drago walks us through how he created the viral digital recreation of Etchū-Daimon Station and shares how he handled creating the day/night scene, camera motion, and animation.
With the recent release of Unreal Engine 5, we’ve optimized many of our existing automotive assets for compatibility with the latest version of the engine. Take them for a test drive here!
With the recent release of Unreal Engine 5, we’ve optimized many of our existing automotive assets for compatibility with the latest version of the engine. Take them for a test drive here!
Over the past 12 months, we’ve seen an increasing number of automakers turn to real-time technology to virtualize workflows. Read the new version of our Automotive Field Guide for the latest information on real-time automotive trends, use-cases, and technologies.
Lumen is Unreal Engine 5’s new fully dynamic global illumination and reflections system. Lumen is enabled out of the box, ushering in a new era of dynamic lighting in games where artists can forget about multi-hour lighting builds and designers can create more dynamic worlds.
Reshape in-vehicle displays with Unreal Engine and get your work seen by some of the most innovative automotive companies in the world. If you can make a driver feel 'adventurous, luxury, or sporty' with 3D graphics, you just might win.
CAD Center is dedicated to developing interactive content and simulators for urban digital twins and smart cities in Japan. Find out how they leverage the power and simplicity of Twinmotion and Unreal Engine to create and visualize vast data sets.
A SCAD student has options, and they use them to work everywhere from Blizzard to Gulfstream Aerospace. Find out a little bit more about their training, as we journey into one of the 3D world's most respected universities.
Missed our webinar with Engineering.com on HMI development? Watch it on demand here! Learn how to design an experience for a car HMI using Unreal Engine templates.
Missed our webinar with Engineering.com on HMI development? Watch it on demand here! Learn how to design an experience for a car HMI using Unreal Engine templates.
Game frameworks, pickup sets, vehicles, dialog systems—each asset was chosen to help educators teach game design in a more interesting way. But act quickly, some of these deals end next week.
Game frameworks, pickup sets, vehicles, dialog systems—each asset was chosen to help educators teach game design in a more interesting way. But act quickly, some of these deals end next week.
The dust has settled on our biggest MegaJam yet; a seven-day sprint that saw over 3,000 developers turn in 500+ games! See who took home the top prizes inside.
The dust has settled on our biggest MegaJam yet; a seven-day sprint that saw over 3,000 developers turn in 500+ games! See who took home the top prizes inside.
The last day of our week’s showcase dedicated to Twinmotion projects looks at the innovative ways Twinmotion is being put to use beyond the AEC industry. Take a look at this impressive array of real-time visualizations that span everything from Viking longhouses to alien planets.
Empowering artists in the creation of all types of projects, the modeling mode is a growing set of tools focused on developing efficient workflows for all industries.
Check out the new features and tools that make it easier to work on large open worlds in Unreal Engine 5. With a bird’s-eye overview of World Partition, One File Per Actor, and more, you’ll have everything you need to start creating your own open world games.
Leading architecture firm, HOK, is using a series of brick-to-beam VR walkthroughs and historical asset management to help the Canadian government visualize, capture, and manage its renovation of an architectural treasure—preserving it for future generations.
With millions of dollars at stake, getting urban planning designs off the ground can be hard work. That’s where compelling real-time visualizations that tell the story of the design proposals come in. Check out this stunning collection of urban planning visualizations created by talented Twinmotion users.
Bricks and mortar can only tell half of a design story—the surrounding environment provides the context that truly captures the imagination of a viewer. Explore these stunning real-time landscaping projects created in Twinmotion.
Day two of our week celebrating users’ Twinmotion projects shines a light on stunning interior scenes. Check out these real-time visualizations that showcase what’s possible with the right lighting, shadows, and effects.
Every day this week, we’ll showcase some of the most impressive real-time visualizations we’ve seen created using Twinmotion, spanning everything from interior design to urban planning. First up—architecture.
Fortnite players can now dress in stunning digital versions of Balenciaga silhouettes. Find out how the pioneering fashion house has created a mind-bending, world-blending transmedia experience, reusing those same Fortnite character models for real-world 3D billboards, traditional promo materials, and more.
Datasmith is now about much more than simply bringing design data into Unreal Engine. Find out why two new features in 4.27 are paving the way towards synchronised updates between design packages and Unreal Engine-built applications.
Datasmith is now about much more than simply bringing design data into Unreal Engine. Find out why two new features in 4.27 are paving the way towards synchronised updates between design packages and Unreal Engine-built applications.
Discover the inspiring ways architects have designed everything from accessible housing to AI-driven public spaces with people in mind for this new Twinmotion challenge from the London Festival of Architecture.
Discover the inspiring ways architects have designed everything from accessible housing to AI-driven public spaces with people in mind for this new Twinmotion challenge from the London Festival of Architecture.
Summer is in full swing, and to celebrate we want to see a postcard-worthy scene from your favorite vacation destination, created in Twinmotion! Enter Twinmotion Community Challenge #7 for your chance to win $500.
Summer is in full swing, and to celebrate we want to see a postcard-worthy scene from your favorite vacation destination, created in Twinmotion! Enter Twinmotion Community Challenge #7 for your chance to win $500.
From delivering archviz walkthroughs in record time to seamlessly integrating with their existing Archicad workflow, forma6 have found that Twinmotion provides a fast, effective way to communicate project designs with clients.
Like kids did in decades gone by, today’s youth explores identity through fashion—only now, they’re dressing to impress in the proto-Metaverse worlds found online. Enter RTFKT, AKA the ‘digital Supreme,’ with a range of otherworldly CG sneakers and bold vision for fashion’s future.
In this feature video, we’ll take a look at Modular Game Features, a system that lets you inject new content and experiences into your game via a plugin architecture. This allows you to add features without having to create new dependencies within the core game.
The Full Body Inverse Kinematic (FBIK) feature in Unreal Engine 5 allows you to construct IK in Control Rig with a high degree of control and flexibility. In this feature video, we show you how to create a 100% procedural animated character with a highly modular setup.
This explosive 30 minute development demonstration walks newcomers through some of the cool features of MetaSounds and how to go about implementing them in their own projects.
This explosive 30 minute development demonstration walks newcomers through some of the cool features of MetaSounds and how to go about implementing them in their own projects.
Lumen is the result of years of research at Epic to bring real-time Global Illumination and reflections to Unreal Engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works.
Lumen is the result of years of research at Epic to bring real-time Global Illumination and reflections to Unreal Engine. In this video, we'll show what it is, talk about its features, and walk you through a high-level overview of how it works.
Jeremiah Grant, Technical Product Manager at Epic Games, explains the mentality, implementation, and tools used to rig and animate ‘The Ancient One,’ the massive robot encountered at the end of UE5 Early Access project, Valley of the Ancient.
Nanite allows for millions of poly models to be rendered effortlessly in real time. But how does it work? In this feature video, we show you everything you need to know about working with high-res assets in real-time projects.
Announcing 'Redesign the World,' a new competition that asks designers to radically rethink how Earth should contend with climate change so the planet is healthy and inhabitable for years to come.