June 19, 2018
REWIND delivers an explosive VR experience for INFINITI

VR is changing the way automotive brands engage potential customers, using immersive experiences to drive adoption and sales.
Based in the UK, REWIND is a leading production studio that focuses on creating a broad range of immersive content. Recent projects include designing a 360 degree VR music video app for Björk, building a Hacker Hostel VR experience from HBO’s Silicon Valley, and showcasing cutting-edge automobiles with interactive experiences. REWIND CEO Solomon Rogers says the team has found the real sweet spot between working with marketing, advertising, and entertainment clients.
In creating the Soul of the Machine showcase for INFINITI, the studio designed a unique guided narrative and interactive VR experience. Taking a physical single seat from the QX50, the team set it up it in a stark white environment. The user then sits in the seat and when they place the VR headset on, the car builds itself around them in full immersive 3D. At the end of the experience, users are asked to stand, and all of the cars individual parts blow away and twinkle around as if in a starfield. It’s captivating to say the least.

The photorealistic INFINITI model builds itself around the user in VR, putting them behind the wheel in a truly memorable way.
“Unreal Engine allowed us to take that huge CAD model, get it into engine and make it run in real-time,” says Solomon. “The challenge for the INFINITI project was that not only could you see the outside of the car, but you could see every nut and bolt it was made from, so we had to find a way of getting the exact model including nuts, bolts, and screws into the game engine and running in real-time with it.”
Saving Time with Datasmith
With past projects, the process for bringing CAD data into a real-time environment was entirely manual, which proved extremely time-consuming. Ever-evolving tools have made a huge difference in cutting down the time and energy needed to tackle that aspect of the design process.
“What we've seen very recently is the release of Datasmith, which is a singular tool to take CAD directly from the original CAD package it was created in and push it through to Unreal,” says Solomon. “So what used to take my guys three or four weeks to take a CAD model and get it ready for real-time, now takes a few hours with Datasmith.
This speed and efficiency has had a tremendous impact on real-time workflows on key projects, like INFINITI. Using Datasmith had made importing CAD data into Unreal Engine a trivial concern, adds Sam Birley, lead developer at REWIND.
A Marriage of Speed, Ease of Use, and Efficiency
In a fast-paced design world working with high-profile clients, tight production deadlines often require short turnaround time and the ability to rapidly prototype with ease. For the INFINITI project, the team only had the client on-site for 48 hours and needed to convey their concepts in a fast and efficient way, says Kate Ellis, head of production at REWIND.

Unreal Engine’s Blueprint made the initial design and review process easier, letting REWIND sell the client on the core concept for the experience by showing them what it would look like in VR before it was fully built.
Using Unreal Engine’s Blueprint system, the team was able to mock-up a fully interactive version of what the experience might look like in VR with ease, letting the client see and understand how the car would explode and animate around them in real-time. This helped move things along and get the go ahead on taking the concept into full production.
“Unreal has become the core technology we're using for a lot of our projects,” says Solomon, “and I'm really excited to see where Unreal Studio is going.”
Watch the full video above to learn more about REWIND’s Soul of the Machine VR experience for INFINITI! Ready to take Unreal Engine for a spin? Download it for free today.