If you’re attending the event, we’d love you to join us for a celebration of the animation community and a look at what's on the horizon for creators like you. Take a look at our schedule for the event below.
"War Is Over!" ElectroLeague and Wētā FX Bring Real-Time to the Oscars
Impérial Palace, Rotonde de l'Europe
Tuesday, June 11, 11:00 AM – 12:15 PM
Join us in celebration of this year's Oscar and Annie award-winning short film, War Is Over! inspired by John and Yoko's music, as we speak to the creators behind it all.
ElectroLeague’s multiple Academy Award-winning filmmakers Dave Mullins and Brad Booker, alongside Wētā FX’s VFX supervisor and Creative Director Keith Miller, will share their insights on collaborating on the short film using Unreal Engine, as well as ElectroLeague and Wētā’s plans for the future using this real-time animation workflow.
Impérial Palace, Rotonde de l'Europe
Tuesday, June 11, 11:00 AM – 12:15 PM
Join us in celebration of this year's Oscar and Annie award-winning short film, War Is Over! inspired by John and Yoko's music, as we speak to the creators behind it all.
ElectroLeague’s multiple Academy Award-winning filmmakers Dave Mullins and Brad Booker, alongside Wētā FX’s VFX supervisor and Creative Director Keith Miller, will share their insights on collaborating on the short film using Unreal Engine, as well as ElectroLeague and Wētā’s plans for the future using this real-time animation workflow.
Making your Animation Unreal
Impérial Palace, Rotonde de l'Europe
Thursday, June 13, 9:15 AM – 10:30 AM
In this session, we’ll explore the benefits of animating everything in Unreal Engine to avoid round-tripping for quicker iteration and testing.
You’ll get a look at the process of creating a piece of animated linear content entirely in Unreal Engine from start to finish and we’ll also dive into some of the latest rigging and animation features in UE 5.4. Don’t miss it!
Impérial Palace, Rotonde de l'Europe
Thursday, June 13, 9:15 AM – 10:30 AM
In this session, we’ll explore the benefits of animating everything in Unreal Engine to avoid round-tripping for quicker iteration and testing.
You’ll get a look at the process of creating a piece of animated linear content entirely in Unreal Engine from start to finish and we’ll also dive into some of the latest rigging and animation features in UE 5.4. Don’t miss it!
From Pixels to Paychecks: Crafting Your Portfolio to Land Animation Job Opportunities
Le Campus - Room 2
Thursday, June 13, 11:30 AM - 12:45 AM
Join ArtStation for an exploration into what it takes to craft a portfolio and that will land you your dream job in animation.
Be part of the discussion with industry insiders as they unveil tips on how to stand out and open the door to new opportunities.
Le Campus - Room 2
Thursday, June 13, 11:30 AM - 12:45 AM
Join ArtStation for an exploration into what it takes to craft a portfolio and that will land you your dream job in animation.
Be part of the discussion with industry insiders as they unveil tips on how to stand out and open the door to new opportunities.
Attending the event? Come say hi
Swing by our booth A.23 to chat to our experts and dive into the cutting-edge new animation features in Unreal Engine 5.4.
Whether you're already onboard or new to the industry, we’d love to catch up about how you can seamlessly transition to a real-time workflow that will take your projects to the next level.
Whether you're already onboard or new to the industry, we’d love to catch up about how you can seamlessly transition to a real-time workflow that will take your projects to the next level.